Hi. I'm Paige Romero.

I am an experienced Software Engineer with a focus on Unreal Engine and making immersive interactive experiences. I am obsessed with managing complexity and writing clean, maintainable, and pragmatic code.

Skills

  • Unreal Engine
  • C++
  • Unity
  • C#
  • Git LFS
  • Perforce
  • OpenCV
  • Java
  • Python
  • Education

    BS Astrophysics University of New Mexico

    Examples of work.

    Overdrive

    As a Software Engineer for AboutGolf, my primary responsibility is porting a high-accuracy sports physics simulation from legacy code into Unreal Engine 5 for the Overdrive Project. Additionally I support overall performance and optimization of new features being added to a very new Engine. This project involves managing Lumen, Nanite, Dynamic Geometry, and Open World Landscapes.

    Decontamination Training Simulation

    An Epic Megagrants recipient, ATS, built a standalone simulation of a hazard decontamination simulation that connected via messaging queue to their existing constructive training simulation. Players can assume multiple roles, including triaging NPCs and performing each step of an emergency decontamination site.

    Serpents Saga

    I design, program, and debug gameplay features for the VR title Serpents Saga using C++ and Blueprint. This work involved supporting and collaborating with an international team of industry professionals.

    BIMA

    BIMA, Bio Immersive Museum of Art, is a collection of exhibit spaces that streamed 180 video art exhibits. I was responsible for creating pathfinding for a flying craft that would ferry a viewer to different exhibit spaces as well as implementing a high-quality 180-video streaming plugin using videos hosted on Youtube to run on the Meta Quest.


    Contact me